Tuesday, October 31, 2006
Wednesday, October 18, 2006
For Immediate Release:
As expected, MacDev designers have been working on a 2007 model of the Cyborg marker. The 07 Cyborg is tentatively set for release in December 2006, or early January 2007.
Designers have released a list of extra features that they intend to work into the 07 Cyborg:
Clearly, designers expect the 07 Cyborg to be lighter, smaller and faster than previous models. It will also have some improved functionality and reliability with new regulators, solenoid and electronics.
The 07 Cyborg will include more features and workmanship than previous model Cyborgs, it will also be packaged with more accessories. For this reason, it is expected that the cost of the 07 Cyborg will be higher than previous Cyborg models.
A definite release date for the 07 Cyborg will be determined as design/production permits.
Sunday, October 08, 2006
Proto Paintball is donating one case of their Proto
Paint to every registered Young Guns team. Plus
and all players must be born on January 1, 1990
or later and can’t have any National Level
Gray Shows from Proto paintball said: "The players that play Young Guns
are the future of the sport.Proto is proud to be a part of their tournament
experience and will help as much as possible to encourage these players
throughout their paintball career."
The 2nd XPSL event in Santa Clara, California is shaping up to be an
awesome event. Registration is now open for 3-player Young Guns
teams and also 7-player Rookie, Novice and Amateur teams.
More information about Proto Paintball www.protopaintball.com
Find out more info about the XPSL at www.xpsl.com or
call 503-370-8749 or email email@example.com
Friday, October 06, 2006
Redz International has optioned the right to void its sponsorship contract with D.C. Arsenal and all other Arsenal-affiliated teams. According to a press release issued by Redz, the decision was based on multiple violations of the signed legal contract during the course of the 2006 tournament year.
Redz VP Carmen "The Angry" Borgia said, "When you invest in something, you expect a return. When you don't get the return, then it's time to start questioning the "party" you invested in. So, I had to remove Redz from the equation... Being a team player involves respect, loyalty, open-mindedness, commitment, and a desire to better yourself and those around you. When some or all of those things are missing, it becomes impossible to be the best you can be. The teams that we do sponsor will already have these guidelines chiseled in their heart."
Sunday, October 01, 2006
Everyone who plays paintball wants to be a bunker king andjoin the ranks of
superstars like Markus Neilson, Chris Lasoya, and Oliver Lang. Bunker kings
are the people you hear about who make the key bunkerings, run-throughs,
and game-breaking moves during games, moves that set them apart from the
rest of the field. You do not just become a bunker king overnight. It takes a
lifetime of experience, extraterrestrial senses, winning the lotto, and years of
practice to be lucky enough to earn that rank. Since king status is so hard to
earn, I made up my own category for the less fortunate people, like myself
(sorta), who have not yet mastered their domain. I call it bunker queen status,
for all of those folks who need work on bunkering and aspire to be kings.
So you finally sack up and want to get past bunker queen status? Well I’m here
to help and give some advice on some of the things that will help you get there,
and let you in on some tips from my team, Team Avalanche. Whether you are
a front guy looking for that game-breaking move, a mid guy taking out a key
person, or a slow back guy looking for your one chance at glory, these simple
tips will add another dimension to your game.
When I think about bunkering, there are five major areas that come to my mind
that are necessary if one is to complete a successful bunker move.
1. Recognizing the bunker move.
2. Setting up the move.
3. Timing the move.
4. Executing the move.
5.Following through after the move.
These five areas should be thought about before you do any bunker move and
it should never take more than a couple of seconds, sometimes even quicker, to
think of all these things. Now you can go from the one-handed bunkering newbie
who makes all the people on the sideline go, “WOW, what an idiot!” to that person
who makes everyone say, “Wow, that move was sick as hell.”